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author | Marek Olšák <[email protected]> | 2018-04-13 18:09:11 -0400 |
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committer | Marek Olšák <[email protected]> | 2018-04-27 17:56:04 -0400 |
commit | 8b7358fe4376aecee0c29ea622f88f9ef07e6b11 (patch) | |
tree | 66acf1465d0cf3948a4ff513c45a948317e8e6f0 /docs/relnotes | |
parent | 3f0eaaf6d96bf627b6594ea2045ba1c0268dbac2 (diff) |
radeonsi: increase the number of compiler threads depending on the CPU
The compiler queue was limited to 3 threads, so shader-db running
on a 16-thread CPU would have a bottleneck on the 3-thread queue.
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Benedikt Schemmer <ben at besd.de>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'docs/relnotes')
0 files changed, 0 insertions, 0 deletions