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author | Marek Olšák <[email protected]> | 2015-03-17 14:46:04 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-10-20 12:25:19 +0200 |
commit | 12321966aec5e635c51208f409737dd1ddc3c883 (patch) | |
tree | 4a85837ead6236da7d4c27d3c166c7c7d91992ac /docs/relnotes | |
parent | 6bd9e0351205dc475f45b58979702b5cf414aa07 (diff) |
radeonsi: add support for ARB_texture_view
All tests pass. We don't need to do much - just set CUBE if the view
target is CUBE or CUBE_ARRAY, otherwise set the resource target.
The reason this can be so simple is that texture instructions
have a greater effect on the target than the sampler view.
Thanks Glenn for the piglit test.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/11.1.0.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/11.1.0.html b/docs/relnotes/11.1.0.html index dcf425e4c68..d3dbe9dda13 100644 --- a/docs/relnotes/11.1.0.html +++ b/docs/relnotes/11.1.0.html @@ -51,6 +51,7 @@ Note: some of the new features are only available with certain drivers. <li>GL_ARB_shader_texture_image_samples on i965, nv50, nvc0, r600, radeonsi</li> <li>GL_ARB_texture_barrier / GL_NV_texture_barrier on i965</li> <li>GL_ARB_texture_query_lod on softpipe</li> +<li>GL_ARB_texture_view on radeonsi</li> <li>EGL_KHR_create_context on softpipe, llvmpipe</li> <li>EGL_KHR_gl_colorspace on softpipe, llvmpipe</li> </ul> |