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authorIlia Mirkin <[email protected]>2015-11-07 22:13:16 -0500
committerRob Clark <[email protected]>2015-11-18 14:31:13 -0500
commit059da344ec17853bb503a7e4afa229c2e2a98c83 (patch)
tree97bc10bf55c0e40e3637c9c0639caa54bc24be1e /docs/relnotes
parent84d087aea29821a029aeefe76386d487e72d7287 (diff)
freedreno/a3xx: add fake RGTC support (required for GL3)
Also throw in LATC while we're at it (same exact format). This could be made more efficient by keeping a shadow compressed texture to use for returning at map time. However... it's not worth it for now... presumably compressed textures are not updated often. Lastly fix up Z32S8 transfers to non-0 layers. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'docs/relnotes')
-rw-r--r--docs/relnotes/11.1.0.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/11.1.0.html b/docs/relnotes/11.1.0.html
index 0075a00ad88..28fec7e89c4 100644
--- a/docs/relnotes/11.1.0.html
+++ b/docs/relnotes/11.1.0.html
@@ -60,6 +60,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_vertex_type_2_10_10_10_rev on freedreno (a3xx)</li>
<li>GL_EXT_buffer_storage implemented for when ES 3.1 support is gained</li>
<li>GL_EXT_draw_elements_base_vertex on all drivers</li>
+<li>GL_EXT_texture_compression_rgtc / latc on freedreno (a3xx)</li>
<li>GL_OES_draw_elements_base_vertex on all drivers</li>
<li>EGL_KHR_create_context on softpipe, llvmpipe</li>
<li>EGL_KHR_gl_colorspace on softpipe, llvmpipe</li>