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authorMarek Olšák <[email protected]>2014-09-23 17:17:01 +0200
committerMarek Olšák <[email protected]>2014-10-21 22:39:50 +0200
commit43b243236824ce80daaa5cb4af5db94aaca0855e (patch)
treea6ef7901dbcf3fb32778802d5797f329205edee8 /docs/relnotes
parentc5a44cf3f83a9cb81d4ebe41051ca779a89475f6 (diff)
r600g,radeonsi: convert TGSI shader type to LLVM shader type
The values are hardcoded in the LLVM backend, but the TGSI definitions are going to be changed with tessellation, e.g. TGSI_PROCESSOR_COMPUTE will be increased by 2. We'll use VS for LS and HS, because there's nothing special about them from the LLVM backend point of view, even though the hardware side is different. We do the same for ES. Reviewed-by: Michel Dänzer <[email protected]>
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