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authorIlia Mirkin <[email protected]>2014-04-17 23:51:25 -0400
committerIlia Mirkin <[email protected]>2014-04-19 13:23:32 -0400
commit6d5c3c826006759465144480e986de48740288e2 (patch)
tree988d64b0b0453575cbf4d2dacf1db85ca6d6dcc5 /docs/relnotes
parent2d2e60bdeeee19798c9828b543ffb1aca3270325 (diff)
nv50: use 2d blit when src/dst have same number of samples
The 2D engine should be usable in more cases, but this fixes MS blits between textures with the same MS settings. Otherwise a single sample is selected to be the target texel value. This allows other tests to work that render to a RB and then blit that to a texture for input into a shader that uses sampler2DMS to verify it. Signed-off-by: Ilia Mirkin <[email protected]>
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