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author | Kenneth Graunke <kenneth@whitecape.org> | 2015-12-24 17:19:14 -0800 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2015-12-28 13:17:08 -0800 |
commit | dfce9759abbc13f7f735ac4bf3f1a19737624ae6 (patch) | |
tree | 2c3c11ed1df6d30c95e32c02ce6f221a54f4f0df /docs/relnotes | |
parent | 381a89cf2a0c1e7babb0f134a3b5b662045092a2 (diff) |
docs: Mark ARB_tessellation_shader as done on all i965 platforms.
We now support all Intel GPUs which can do tessellation.
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'docs/relnotes')
-rw-r--r-- | docs/relnotes/11.2.0.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/relnotes/11.2.0.html b/docs/relnotes/11.2.0.html index 6f1752cec3f..23bb31c6235 100644 --- a/docs/relnotes/11.2.0.html +++ b/docs/relnotes/11.2.0.html @@ -47,7 +47,7 @@ Note: some of the new features are only available with certain drivers. <li>GL_ARB_base_instance on freedreno/a4xx</li> <li>GL_ARB_compute_shader on i965</li> <li>GL_ARB_copy_image on r600</li> -<li>GL_ARB_tessellation_shader on i965/gen8+ and r600 (evergreen/cayman only)</li> +<li>GL_ARB_tessellation_shader on i965 and r600 (evergreen/cayman only)</li> <li>GL_ARB_texture_buffer_object_rgb32 on freedreno/a4xx</li> <li>GL_ARB_texture_buffer_range on freedreno/a4xx</li> <li>GL_ARB_texture_query_lod on freedreno/a4xx</li> |