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authorIan Romanick <[email protected]>2013-09-04 11:15:15 -0700
committerIan Romanick <[email protected]>2013-09-08 07:54:12 -0700
commit2937d704dcae4451b2baa7d02f97205e73b37c8c (patch)
treefb8c6fff37d4923423f046c7d96ac82dafbd0c89 /docs/relnotes
parent4a1950351663ac58cbef1ee041dab9a56441792c (diff)
i965: Enable AMD_seamless_cubemap_per_texture
The change is very small. Do seamless filtering if either the context enable is set or the sampler enable is set. The AMD_seamless_cubemap_per_texture says: "If TEXTURE_CUBE_MAP_SEAMLESS_ARB is emabled (sic) globally or the value of the texture's TEXTURE_CUBE_MAP_SEAMLESS_ARB parameter is TRUE, seamless cube map sampling is enabled..." Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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-rw-r--r--docs/relnotes/9.3.html4
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diff --git a/docs/relnotes/9.3.html b/docs/relnotes/9.3.html
index 1f57df04ba1..1b34a9a456c 100644
--- a/docs/relnotes/9.3.html
+++ b/docs/relnotes/9.3.html
@@ -43,6 +43,10 @@ TBD.
Note: some of the new features are only available with certain drivers.
</p>
+<ul>
+<li>GL_AMD_seamless_cubemap_per_texture on i965.</li>
+</ul>
+
<h2>Bug fixes</h2>