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authorErik Faye-Lund <[email protected]>2020-06-12 20:09:42 +0200
committerMarge Bot <[email protected]>2020-06-13 10:42:00 +0000
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parent1df5dbf51659000f74ca9511a211a7b026bfa936 (diff)
docs: convert articles to reructuredtext
This uses the previously added scripts to convert the documentation to reStructuredText, which is both easier to read offline, and can be used to generate modern HTML for online documentation. No modification to the generated results have been done. Acked-by: Eric Engestrom <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>Mesa Release Notes</title>
- <link rel="stylesheet" type="text/css" href="../mesa.css">
-</head>
-<body>
-
-<div class="header">
- The Mesa 3D Graphics Library
-</div>
-
-<iframe src="../contents.html"></iframe>
-<div class="content">
-
-<h1>Mesa 9.1.6 Release Notes / August 1, 2013</h1>
-
-<p>
-Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release.
-</p>
-<p>
-Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by
-glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
-glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
-Some drivers don't support all the features required in OpenGL 3.1. OpenGL
-3.1 is <strong>only</strong> available if requested at context creation
-because GL_ARB_compatibility is not supported.
-</p>
-
-<h2>MD5 checksums</h2>
-<pre>
-443a2a352667294b53d56cb1a74114e9 MesaLib-9.1.6.tar.bz2
-08d3069cccd6821e5f33e0840bca0718 MesaLib-9.1.6.tar.gz
-90aa7a6d9878cdbfcb055312f356d6b9 MesaLib-9.1.6.zip
-</pre>
-
-<h2>New features</h2>
-<p>None.</p>
-
-<h2>Bug fixes</h2>
-
-<p>This list is likely incomplete.</p>
-
-<ul>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=47824">Bug 47824</a> - osmesa using --enable-shared-glapi depends on libgl</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=62362">Bug 62362</a> - Crash when using Wayland EGL platform</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=63435">Bug 63435</a> - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64087">Bug 64087</a> - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without --enable-debug</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=64330">Bug 64330</a> - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != __null“ failed.</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=65236">Bug 65236</a> - [i965] Rendering artifacts in VDrift/GL2</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66558">Bug 66558</a> - RS690: 3D artifacts when playing SuperTuxKart</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66847">Bug 66847</a> - compilation broken with llvm 3.3</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66850">Bug 66850</a> - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66921">Bug 66921</a> - [r300g] Heroes of Newerth: HiZ related corruption</li>
-
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=67283">Bug 67283</a> - VDPAU doesn't work on hybrid laptop through DRI_PRIME</li>
-
-</ul>
-
-<h2>Changes</h2>
-<p>The full set of changes can be viewed by using the following GIT command:</p>
-
-<pre>
- git log mesa-9.1.5..mesa-9.1.6
-</pre>
-
-<p>Andreas Boll (1):</p>
-<ul>
- <li>configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends</li>
-</ul>
-
-<p>Brian Paul (4):</p>
-<ul>
- <li>mesa: handle 2D texture arrays in get_tex_rgba_compressed()</li>
- <li>meta: handle 2D texture arrays in decompress_texture_image()</li>
- <li>mesa: implement mipmap generation for compressed 2D array textures</li>
- <li>mesa: improve free() cleanup in generate_mipmap_compressed()</li>
-</ul>
-
-<p>Carl Worth (7):</p>
-<ul>
- <li>docs: Add 9.1.5 release md5sums</li>
- <li>Merge 'origin/9.1' into stable</li>
- <li>cherry-ignore: Drop 13 patches from the pick list</li>
- <li>get-pick-list.sh: Include commits mentionining "CC: mesa-stable..." in pick list</li>
- <li>get-pick-list: Allow for non-whitespace between "CC:" and "mesa-stable"</li>
- <li>get-pick-list: Ignore commits which CC mesa-stable unless they say "9.1"</li>
- <li>Bump version to 9.1.6</li>
-</ul>
-
-<p>Chris Forbes (5):</p>
-<ul>
- <li>i965/Gen4: Zero extra coordinates for ir_tex</li>
- <li>i965/vs: Fix flaky texture swizzling</li>
- <li>i965/vs: set up sampler state pointer for Gen4/5.</li>
- <li>i965/vs: Put lod parameter in the correct place for Gen4</li>
- <li>i965/vs: Gen4/5: enable front colors if back colors are written</li>
-</ul>
-
-<p>Christoph Bumiller (1):</p>
-<ul>
- <li>nv50,nvc0: s/uint16/uint32 for constant buffer offset</li>
-</ul>
-
-<p>Dave Airlie (1):</p>
-<ul>
- <li>gallium/vl: add prime support</li>
-</ul>
-
-<p>Eric Anholt (1):</p>
-<ul>
- <li>egl: Restore "bogus" DRI2 invalidate event code.</li>
-</ul>
-
-<p>Jeremy Huddleston Sequoia (1):</p>
-<ul>
- <li>Apple: glFlush() is not needed with CGLFlushDrawable()</li>
-</ul>
-
-<p>Kenneth Graunke (1):</p>
-<ul>
- <li>glsl: Classify "layout" like other identifiers.</li>
-</ul>
-
-<p>Kristian Høgsberg (1):</p>
-<ul>
- <li>egl-wayland: Fix left-over wl_display_roundtrip() usage</li>
-</ul>
-
-<p>Maarten Lankhorst (2):</p>
-<ul>
- <li>osmesa: link against static libglapi library too to get the gl exports</li>
- <li>nvc0: force use of correct firmware file</li>
-</ul>
-
-<p>Marek Olšák (4):</p>
-<ul>
- <li>r300g/swtcl: fix geometry corruption by uploading indices to a buffer</li>
- <li>r300g/swtcl: fix a lockup in MSAA resolve</li>
- <li>Revert "r300g: allow HiZ with a 16-bit zbuffer"</li>
- <li>r600g: increase array size for shader inputs and outputs</li>
-</ul>
-
-<p>Matt Turner (2):</p>
-<ul>
- <li>i965: NULL check prog on shader compilation failure.</li>
- <li>i965/vs: Print error if vertex shader fails to compile.</li>
-</ul>
-
-<p>Paul Berry (1):</p>
-<ul>
- <li>glsl: Handle empty if statement encountered during loop analysis.</li>
-</ul>
-
-</div>
-</body>
-</html>