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author | Emil Velikov <[email protected]> | 2013-04-12 12:41:49 +0100 |
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committer | Brian Paul <[email protected]> | 2013-04-17 08:48:14 -0600 |
commit | 5fd3b3b0857fc96b5e53a9a8bc3f11ddb3dc0ff7 (patch) | |
tree | 41f22058fe4ec46284d8e646e6ca62b268249fdd /docs/relnotes/8.0.2.html | |
parent | 50b3fc6204a28881f625605f988cb0866ae6a6a5 (diff) |
docs: restructure release notes into separate folder
relnotes-*html > relnotes/*html
RELNOTES-* > relnotes/*
fix links, css and frames
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/relnotes/8.0.2.html')
-rw-r--r-- | docs/relnotes/8.0.2.html | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/docs/relnotes/8.0.2.html b/docs/relnotes/8.0.2.html new file mode 100644 index 00000000000..9bb43a72bb0 --- /dev/null +++ b/docs/relnotes/8.0.2.html @@ -0,0 +1,164 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 8.0.2 Release Notes / March 21, 2012</h1> + +<p> +Mesa 8.0.2 is a bug fix release which fixes bugs found since the 8.0.1 release. +</p> +<p> +Mesa 8.0.2 implements the OpenGL 3.0 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.0. +</p> +<p> +See the <a href="../install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +70eb3dc74fbfcd72f6776268ee1db52e MesaLib-8.0.2.tar.gz +a368104e5700707048dc3e8691a9a7a1 MesaLib-8.0.2.tar.bz2 +d5e5cdb85d2afdbcd1c0623d3ed1c54d MesaLib-8.0.2.zip +</pre> + +<h2>New features</h2> +<p>None.</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=38720">Bug 38720</a> - [SNB] Trine triggers a GPU hang</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=40059">Bug 40059</a> - [SNB] hang in "Amnesia: The Dark Descent" demo</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45216">Bug 45216</a> - [SNB] GPU hang in OilRush</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46631">Bug 46631</a> - It's really hard to hit the fast path for the fallback glReadPixels code</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46679">Bug 46679</a> - glReadPixels on a luminance texture returns the wrong values</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46311">Bug 46311</a> - Missing support of point size in Mesa core</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46665">Bug 46665</a> - [PNV] webgl conformance case max texture fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=45975">Bug 45975</a> - [Gen4 + ILK] render with pointcoord will fail to render</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=46666">Bug 46666</a> - [PNV] webgl conformance case NPOT case fails with TEXTURE_MIN_FILTER set to LINEAR</li> + +<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> + +</ul> + + +<h2>Changes</h2> +<p>The full set of changes can be viewed by using the following GIT command:</p> + +<pre> + git log mesa-8.0.1..mesa-8.0.2 +</pre> + +<p>Brian Paul (7):</p> +<ul> + <li>svga: add null vs pointer check in update_need_pipeline()</li> + <li>util: add mutex lock in u_debug_memory.c code</li> + <li>mesa: add _mesa_rebase_rgba_float/uint() functions</li> + <li>mesa: use _mesa_rebase_rgba_float/uint() in glReadPixels code</li> + <li>mesa: use _mesa_rebase_rgba_float/uint() in glGetTexImage code</li> + <li>mesa: fix GL_LUMINANCE handling in glGetTexImage</li> + <li>docs: add links to 8.0.1 release notes</li> +</ul> + +<p>Daniel Vetter (1):</p> +<ul> + <li>i965: fixup W-tile offset computation to take swizzling into account</li> +</ul> + +<p>Dylan Noblesmith (1):</p> +<ul> + <li>mesa: add back glGetnUniform*v() overflow error reporting</li> +</ul> + +<p>Ian Romanick (1):</p> +<ul> + <li>docs: Add 8.0.1 release md5sums</li> +</ul> + +<p>Jakob Bornecrantz (3):</p> +<ul> + <li>mesa: Include mesa ES mapi generated files</li> + <li>mesa: Bump version number to 8.0.2</li> + <li>docs: Add 8.0.2 release notes</li> +</ul> + +<p>Jeremy Huddleston (3):</p> +<ul> + <li>darwin: config file cleanups</li> + <li>darwin: Build create_context.c</li> + <li>darwin: Link against libxcb</li> +</ul> + +<p>José Fonseca (1):</p> +<ul> + <li>svga: Clamp advertised PIPE_SHADER_CAP_MAX_TEMPS to SVGA3D_TEMPREG_MAX.</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Only set Last Render Target Select on the last FB write.</li> + <li>i965: Fix Gen6+ dynamic state upper bound on older kernels.</li> +</ul> + +<p>Marek Olšák (1):</p> +<ul> + <li>gallium/rtasm: properly detect SSE and SSE2</li> +</ul> + +<p>Neil Roberts (1):</p> +<ul> + <li>mesa: Don't disable fast path for normalized types</li> +</ul> + +<p>Tom Stellard (1):</p> +<ul> + <li>r300/compiler: Fix bug when lowering KILP on r300 cards</li> +</ul> + +<p>Yuanhan Liu (6):</p> +<ul> + <li>mesa: let GL3 buf obj queries not depend on opengl major version</li> + <li>tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled</li> + <li>i915: fix wrong rendering of gl_PointSize on Pineview</li> + <li>i915: move the FALLBACK_DRAW_OFFSET check outside the drawing rect check</li> + <li>i965: handle gl_PointCoord for Gen4 and Gen5 platforms</li> + <li>i915: fallback for NPOT cubemap texture</li> +</ul> + +<p>Zack Rusin (3):</p> +<ul> + <li>svga: fix a crash happening before setting fragment shaders.</li> + <li>svga: Fix stencil op mapping</li> + <li>svga: fix the rasterizer state resets</li> +</ul> + +</div> +</body> +</html> |