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authorJose Fonseca <[email protected]>2015-03-03 16:58:21 +0000
committerJose Fonseca <[email protected]>2015-03-04 11:01:45 +0000
commit3acd7a34ab05b87521b74f626ec637e7fdcc6595 (patch)
treeec442924dfbd3e1f10786b28b3c2d9bc17c85ffe /docs/relnotes/7.6.html
parent5564c361b5cc1f5ec4be3622d7f9be601e3c268a (diff)
st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <[email protected]> v3: Update release notes.
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<h2>New features</h2>
<ul>
-<li><a href="../openvg.html">OpenVG</a> front-end (state tracker for Gallium).
+<li>OpenVG front-end (state tracker for Gallium).
This was written by Zack Rusin at Tungsten Graphics.
<li>GL_ARB_vertex_array_object and GL_APPLE_vertex_array_object extensions
(supported in Gallium drivers, Intel DRI drivers, and software drivers)</li>