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authorEmil Velikov <[email protected]>2013-04-12 12:41:49 +0100
committerBrian Paul <[email protected]>2013-04-17 08:48:14 -0600
commit5fd3b3b0857fc96b5e53a9a8bc3f11ddb3dc0ff7 (patch)
tree41f22058fe4ec46284d8e646e6ca62b268249fdd /docs/relnotes/7.6.1.html
parent50b3fc6204a28881f625605f988cb0866ae6a6a5 (diff)
docs: restructure release notes into separate folder
relnotes-*html > relnotes/*html RELNOTES-* > relnotes/* fix links, css and frames Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 7.6.1 Release Notes, 21 December 2009</h1>
+
+<p>
+Mesa 7.6.1 is a bug-fix release fixing issues since version 7.6.
+</p>
+<p>
+Mesa 7.6.1 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="../install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+e80fabad2e3eb7990adae773d6aeacba MesaLib-7.6.1.tar.gz
+7db4617e9e10ad3aca1b64339fd71b7d MesaLib-7.6.1.tar.bz2
+dd3275dbf9833480d2e92d0c69b22abd MesaLib-7.6.1.zip
+f7fdcfe3c0f363e571c60f02f74368fb MesaDemos-7.6.1.tar.gz
+a4226f06732a02556fcf6be290b86dff MesaDemos-7.6.1.tar.bz2
+849425f356bd940726cebedfa79de176 MesaDemos-7.6.1.zip
+d40cc7c5e337a85b674e27a8e494f52f MesaGLUT-7.6.1.tar.gz
+ca9aecb91f05b1da9fd7d5eeb19d47d7 MesaGLUT-7.6.1.tar.bz2
+23fad8398004c977a1d8953079b72ca6 MesaGLUT-7.6.1.zip
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+<li>Upgraded GL/glext.h to version 56, GL/glxext.h to version 25,
+ GL/wglext.h to version 17
+<li>New 3D driver, r600, for Radeon R6xx, R7xx hardware
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+<li>Fixed crash caused by glXCopyContext() and glXDestroyContext(), bug 24217
+<li>glXQueryContext(GLX_RENDER_TYPE) returned wrong values (bug 24211)
+<li>GLSL sqrt(0) returned unpredictable results
+<li>Fixed default texture binding bug when a bound texture was deleted.
+<li>r300: Work around an issue with very large fragment programs on R500.
+<li>Fake glXQueryDrawable() didn't return good values (bug 24320)
+<li>Fixed AUX buffer breakage (bug 24426).
+<li>Fixed locale-dependent float parsing bug in GLSL compiler (bug 24531)
+<li>Fixed Gallium Cell driver compilation failure.
+<li>Fixed glGetTexLevelParameter(GL_TEXTURE_INTERNAL_FORMAT) query so that
+ it returns the actual compressed format chosen.
+<li>Fixed glBitmap bugs in Intel drivers.
+<li>Fixed a number of Microsoft Visual Studio compilation problems.
+<li>Fixed clipping / provoking vertex bugs in i965 driver.
+<li>Assorted build fixes for AIX.
+<li>Endianness fixes for the DRI swrast driver (bug 22767).</li>
+<li>Point sprite fixes for i915/945 driver.
+<li>Fixed assorted memory leaks (usually on error paths)
+<li>Fixed some GLSL compiler bugs (ex: 25579)
+<li>Assorted build fixes for BlueGene
+</ul>
+
+<h2>Changes</h2>
+<ul>
+<li>Removed old VC6, VC7 project files for Windows
+</ul>
+
+</div>
+</body>
+</html>