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author | Marek Olšák <[email protected]> | 2017-07-29 03:15:27 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-08-04 02:10:04 +0200 |
commit | 2b7e85562ae4f700d60d9a7bbcfbf65d194f02d3 (patch) | |
tree | a379a6544b94b98bf3014679692140c9ef0f45ef /docs/relnotes/7.4.html | |
parent | 6fb382d9fbbdb2ac20adadd7ef305f9d8f8b4cad (diff) |
ac/surface: enable tile swizzle for mipmapped textures
The tile swizzle computation was done after the whole miptree was computed,
but that was too late, because at that point AddrSurfInfoOut contained
information about the smallest miplevel, which is never 2D-tiled.
The correct way is to do the computation before the second level is computed.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'docs/relnotes/7.4.html')
0 files changed, 0 insertions, 0 deletions