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authorMarek Olšák <[email protected]>2017-07-29 03:15:27 +0200
committerMarek Olšák <[email protected]>2017-08-04 02:10:04 +0200
commit2b7e85562ae4f700d60d9a7bbcfbf65d194f02d3 (patch)
treea379a6544b94b98bf3014679692140c9ef0f45ef /docs/relnotes/7.4.html
parent6fb382d9fbbdb2ac20adadd7ef305f9d8f8b4cad (diff)
ac/surface: enable tile swizzle for mipmapped textures
The tile swizzle computation was done after the whole miptree was computed, but that was too late, because at that point AddrSurfInfoOut contained information about the smallest miplevel, which is never 2D-tiled. The correct way is to do the computation before the second level is computed. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
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