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authorRob Clark <[email protected]>2014-09-08 11:18:01 -0400
committerRob Clark <[email protected]>2014-09-09 19:42:18 -0400
commit4f338c9bbff090d606afdc22373cc7869b0d0c89 (patch)
tree2e33a0c7940a9671ad98d6b6cea55ce00621fefa /docs/relnotes/7.0.1.html
parentfd4884e9291cd941c31e9ed7858a42bec2f1eca8 (diff)
freedreno: don't overflow cmdstream buffer so much
We currently aren't too clever about dealing with running out of cmdstream buffer space. Since we use a single buffer for both drawing and tiling commands, we need to ensure there is enough space at the tail of the cmdstream buffer to fit the tiling commands. Until we get more clever, the easy solution is a threshold to trigger flushing rendering even if the application does not trigger flush (swap, changing render target, etc). This way we at least don't crash for apps that do several thousand draw calls (like some piglit tests do). Signed-off-by: Rob Clark <[email protected]>
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