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author | Emil Velikov <[email protected]> | 2013-04-12 12:41:49 +0100 |
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committer | Brian Paul <[email protected]> | 2013-04-17 08:48:14 -0600 |
commit | 5fd3b3b0857fc96b5e53a9a8bc3f11ddb3dc0ff7 (patch) | |
tree | 41f22058fe4ec46284d8e646e6ca62b268249fdd /docs/relnotes/6.5.html | |
parent | 50b3fc6204a28881f625605f988cb0866ae6a6a5 (diff) |
docs: restructure release notes into separate folder
relnotes-*html > relnotes/*html
RELNOTES-* > relnotes/*
fix links, css and frames
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/relnotes/6.5.html')
-rw-r--r-- | docs/relnotes/6.5.html | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/docs/relnotes/6.5.html b/docs/relnotes/6.5.html new file mode 100644 index 00000000000..de7a99a18c1 --- /dev/null +++ b/docs/relnotes/6.5.html @@ -0,0 +1,138 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 6.5 Release Notes / March 31, 2006</h1> + +<p> +Mesa 6.5 is a new development release. +</p> + + +<h2>MD5 checksums</h2> +<pre> +657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz +61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 +19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip +694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz +ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 +b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip +ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz +59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 +005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip +</pre> + + + +<h2>New Features</h2> +<ul> +<li>OpenGL Shading language support +<br> + This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, + GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of + the work was done by Michal Krol. + There's probably a fair number of bugs since this is a pretty large, + complicated body of code. +<br> + The OpenGL 2.0 interface to these features will be implemented in a + future version of Mesa, + +<li>GL_EXT_timer_query +<br> + Used to measure the time of OpenGL operations at high precision. + Only supported in the software/Xlib driver at this time. + +<li>GL_EXT_packed_depth_stencil +<br> + Defines a new GL_DEPTH_STENCIL_EXT pixel format. + +<li>GL_EXT_framebuffer_blit +<br> + A simplified glCopyPixels-like feature for copying pixel rectangles. + +<li>GL_ARB_half_float_pixel +<br> + Adds a new half-precision floating point format for image transfers, + such as for glDrawPixels, glReadPixels, glTexImage, etc. +</ul> + +<h2>Changes</h2> +<ul> +<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) +<li>removed GL_SGIX/SGIS_pixel_texture extensions +</ul> +<h2>Bug fixes</h2> +<ul> +<li>fixed glxcontextmodes.c datatype problem (bug 5835) +<li>fixed aix-gcc build/install bugs (bug 5874) +<li>fixed some bugs in texture env program generation +<li>glXCopyContext() didn't handle texture object bindings properly +<li>glXCopyContext() didn't copy all lighting state +<li>fixed FreeBSD config (Pedro Giffuni) +<li>fixed some minor framebuffer object bugs +<li>replaced dprintf() with _glu_printf() in GLU (bug 6244) +<li>fixed a number of thread safety bugs/regressions +<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339) +<li>paletted texturing was broken w/ floating point palettes (K. Schultz) +<li>lots of assorted framebuffer object bug fixes +</ul> + + +<h2>Known Issues</h2> +<ul> +<li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL +textures should work. +</ul> + + +<h2>Driver Interface Changes</h2> +<ul> +<li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by +the two-sided versions: Driver.Stencil*Separate(). +<li>Render-to-texture: The functions for rendering to textures have changed. +</ul> + + +<h2>To Do (someday) items</h2> +<ul> +<li>Switch to freeglut +<li>Increase MAX_DRAWBUFFERS +<li>Fix linux-glide target/driver. +<li>Fix lambda calculation for frag progs. +</ul> + + +<h2>Driver Status</h2> + +<pre> +Driver Status +---------------------- ---------------------- +DRI drivers varies with the driver +XMesa/GLX (on Xlib) implements OpenGL 1.5 +OSMesa (off-screen) implements OpenGL 1.5 +Glide (3dfx Voodoo1/2) implements OpenGL 1.3 +SVGA implements OpenGL 1.3 +Wind River UGL implements OpenGL 1.3 +Windows/Win32 implements OpenGL 1.5 +DJGPP implements OpenGL 1.5 +GGI implements OpenGL 1.3 +BeOS implements OpenGL 1.5 +Allegro needs updating +D3D needs updating +</pre> + +</div> +</body> +</html> |