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authorKristian Høgsberg <[email protected]>2015-04-14 15:02:18 +0000
committerKristian Høgsberg <[email protected]>2015-04-16 09:18:30 -0700
commit993a6288f72fa98932df7cdb6f64d9dd645e670d (patch)
treee24cb90717fb8d31ab5c54858b85d5721641b74d /docs/relnotes/6.4.html
parenta7d018accfd0161510a75ba685e056256de494c2 (diff)
i965: Rewrite ir_tex to ir_txl with lod 0 for vertex shaders
The ir_tex opcode turns into a sample or sample_c message, which will try to compute derivatives to determine the lod. This produces garbage for non-fragment shaders where the sample coordinates don't correspond to subspans. We fix this by rewriting the opcode from ir_tex to ir_txl and setting the lod to 0. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89457 Cc: "10.5" <[email protected]> Signed-off-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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