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authorRob Clark <[email protected]>2015-12-13 13:28:59 -0500
committerRob Clark <[email protected]>2015-12-15 09:40:54 -0500
commite677b3047be30c0990ce72e5debb19c1f5627fc4 (patch)
treeb88a00d8a32d6bb2cdb8d77ef67846c169e005b7 /docs/relnotes/6.3.1
parentcad0920d11bdb9ee998cbf67118c0f8423d28abc (diff)
freedreno/a4xx: fix fragcoord.z + fragdepth
It seems like disabling earlyz on a4xx also, by defaults, disables fragcoord.z to the FS. For frag shaders that both read fragcoord(.z) and write fragdepth, we need to set some extra bits to prevent a lockup. This lets us get rid of the hack of disabling fragcoord.z (which prevented 0ad from lockups, but resulted in rendering corruption). Also fixes fbo-depth-sample-compare. Signed-off-by: Rob Clark <[email protected]>
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