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authorFrancisco Jerez <[email protected]>2013-09-11 12:14:46 -0700
committerIan Romanick <[email protected]>2013-11-07 15:56:57 -0800
commit5c114939b486c153148279302128946a1879e90e (patch)
tree14f8188c988507d61cd8ca91bfe548834f2e7e51 /docs/relnotes/6.1
parente63bb298531918c3a17e77a9ad96670e724c9c37 (diff)
glsl: Linker support for ARB_shader_atomic_counters.
v2: Add comments on the purpose of the auxiliary data structures. Check for atomic counter overlaps. Use the contains_atomic() convenience method. Add static assert with the number of expected shader stages. v3: Don't resize atomic arrays. v4: Add comment on the reason why we don't resize atomic counter arrays. Use 'strcmp(...) == 0' instead of '!strcmp(...)'. v5 (idr): Don't use STL in the linker. Signed-off-by: Francisco Jerez <[email protected]> Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
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