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authorEmil Velikov <[email protected]>2013-04-12 12:41:49 +0100
committerBrian Paul <[email protected]>2013-04-17 08:48:14 -0600
commit5fd3b3b0857fc96b5e53a9a8bc3f11ddb3dc0ff7 (patch)
tree41f22058fe4ec46284d8e646e6ca62b268249fdd /docs/relnotes/6.1
parent50b3fc6204a28881f625605f988cb0866ae6a6a5 (diff)
docs: restructure release notes into separate folder
relnotes-*html > relnotes/*html RELNOTES-* > relnotes/* fix links, css and frames Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Brian Paul <[email protected]>
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+
+ Mesa 6.1 release notes
+
+ August 18, 2004
+
+ PLEASE READ!!!!
+
+
+
+Introduction
+------------
+
+Mesa uses an even/odd version number scheme like the Linux kernel.
+Odd numbered versions (such as 6.1) designate new developmental releases.
+Even numbered versions (such as 6.0) designate stable releases.
+
+
+New Features
+------------
+
+Half-precision floating point (GLhalf) pixel formats are supported
+in Mesa, but the feature isn't exposed yet since the ARB extension
+hasn't been finalized yet.
+
+
+Texture image handling
+----------------------
+
+The code which implements image conversion, pixel transfer ops, etc
+for glTexImage commands has been rewritten.
+
+Now the gl_texture_format struct has a new StoreImage function
+pointer. Each texture format must implement this function. The
+function is totally responsible for converting the user's texture
+image into the specific format. A few helper functions makes this
+relatively simple.
+
+Overall, the code is much simpler, cleaner and easier to work with
+now. Adding new texture formats is straight-forward and there's no
+longer any distinction between "hardware" and "software" formats.
+
+Finally, the code for compressed texture images has been reorganized
+as well.
+
+Removed files:
+ texutil.c
+ texutil.h
+ texutil_tmp.h
+
+New files:
+ texcompress_s3tc.c
+ texcompress_fxt1.c
+
+
+
+Driver / context changes
+------------------------
+
+The _mesa_create_context() and _mesa_initialize_context() function
+parameters have changed. They now take a pointer to a struct
+dd_function_table. Drivers can initialize this table by calling
+_mesa_init_driver_functions(). Drivers should then plug in the special
+functions they implement. In particular, the ctx->Driver.NewTextureObject
+pointer _must_ be set so that the default texture objects created in
+_mesa_create/initialize_context() are correctly built.
+
+The _mesa_init_driver_functions() function allows a lot of redundant code
+to be removed from the device drivers (such as initializing
+ctx->Driver.Accum to point to _swrast_Accum). Adding new functions to
+the dd_function_table can be done with less hassle since the pointer can
+be initialized in _mesa_init_driver_functions() rather than in _all_ the
+drivers.
+
+
+Device Drivers
+--------------
+
+Mesa advertises itself as supporting OpenGL 1.2, 1.3, 1.4 or 1.5
+depending on the device driver's capabilities. For example, if the
+driver enables all the ARB extensions which are part of OpenGL 1.5
+then glGetString(GL_VERSION) will return "1.5". Otherwise, it'll
+return "1.4" or the next lower version that implements all required
+functionality.
+
+A number of Mesa's software drivers haven't been actively maintained for
+some time. We rely on volunteers to maintain many of the drivers.
+Here's the current status of all included drivers:
+
+Driver Status
+---------------------- ---------------------
+XMesa (Xlib) implements OpenGL 1.5
+OSMesa (off-screen) implements OpenGL 1.5
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA implements OpenGL 1.3
+Wind River UGL implements OpenGL 1.3
+Windows/Win32 implements OpenGL 1.5
+DJGPP implements OpenGL 1.5
+GGI implements OpenGL 1.3
+BeOS implements OpenGL 1.5
+Allegro needs updating
+D3D needs updating
+
+
+
+Other Changes
+-------------
+
+See the VERSIONS file for more details about bug fixes, etc. in Mesa 6.1.
+
+
+----------------------------------------------------------------------