diff options
author | Emil Velikov <[email protected]> | 2013-04-12 12:41:49 +0100 |
---|---|---|
committer | Brian Paul <[email protected]> | 2013-04-17 08:48:14 -0600 |
commit | 5fd3b3b0857fc96b5e53a9a8bc3f11ddb3dc0ff7 (patch) | |
tree | 41f22058fe4ec46284d8e646e6ca62b268249fdd /docs/relnotes/3.3 | |
parent | 50b3fc6204a28881f625605f988cb0866ae6a6a5 (diff) |
docs: restructure release notes into separate folder
relnotes-*html > relnotes/*html
RELNOTES-* > relnotes/*
fix links, css and frames
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'docs/relnotes/3.3')
-rw-r--r-- | docs/relnotes/3.3 | 270 |
1 files changed, 270 insertions, 0 deletions
diff --git a/docs/relnotes/3.3 b/docs/relnotes/3.3 new file mode 100644 index 00000000000..3850767bb1d --- /dev/null +++ b/docs/relnotes/3.3 @@ -0,0 +1,270 @@ + + Mesa 3.3 release notes + + July 21, 2000 + + PLEASE READ!!!! + + + +Introduction +------------ + +Mesa uses an even/odd version number scheme like the Linux kernel. +Odd numbered versions (such as 3.3) designate new developmental releases. +Even numbered versions (such as 3.2.1) designate stable releases. + +Mesa 3.3 has a undergone many internal changes since version 3.2 +and features a lot of new extensions. 3.3 is expected to be pretty +stable, but perhaps not as stable as 3.2 which has been used by +thousands of users over the past months. + +Everyone is encouraged to try Mesa 3.3. Bugs should be reported to +the Mesa bug database on www.sourceforge.net. + + + +Header file / GLenum changes +---------------------------- + +The gl.h and glu.h headers now use #defines to define all GL_* tokens +instead of C-language enums. This change improves Mesa/OpenGL +interoperability. + + + +New API dispatch code +--------------------- + +The core Mesa gl* functions are now implemented with a new dispatch +(jump table) which will allow simultaneous direct/indirect rendering. + +The code is found in the glapi*.[ch] files. + +Of interest: the actual "glFooBar" functions are generated with +templatized code defined in glapitemp.h and included by glapi.c +The glapitemp.h template should be reusable for all sorts of OpenGL +projects. + +The new dispatch code has also optimized with x86 assembly code. +This optimization eliminates copying the function arguments during +dispatch. + + + +New thread support +------------------ + +Thread support in Mesa has been rewritten. The glthread.[ch] files +replace mthreads.[ch]. Thread safety is always enabled (on platforms +which support threads, that is). There is virtually no performance +penalty for typical single-thread applications. See the glapi.c +file for details. + +The Xlib driver (XMesa) is now thread-safe as well. Be sure to +call XInitThreads() in your app first. See the xdemos/glthreads.c +demo for an example. + + + +Make configuration changes +-------------------------- + +If you use the old-style (non GNU automake) method to build Mesa note +that several of the configuration names have changed: + + Old name New name + ------------- ---------------- + linux-elf linux + linux linux-static + linux-386-elf linux-386 + linux-386 linux-386-static + etc. + + + +New extensions +-------------- + +GL_ARB_transpose_matrix + Adds glLoadTransposeMatrixARB() and glMultTransposeMatrixARB() + functions. + +GL_ARB_texture_cube_map + For cube-based reflection mapping. + +GL_EXT_texture_add_env + Adds GL_ADD texture environment mode. + See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt + +GL_EXT_texture_lod_bias + Allows mipmapped texture blurring and sharpening. + +GLX_EXT_visual_rating extension + This extension has no effect in stand-alone Mesa (used for DRI). + +GL_HP_occlusion_test + Used for bounding box occlusion testing (see demos/occlude.c). + +GL_SGIX_pixel_texture / GL_SGIS_pixel_texture + Lets glDraw/CopyPixels draw a texture coordinate image. + +GL_SGI_color_matrix + Adds a color matrix and another set of scale and bias parameters + to the glDraw/CopyPixels paths. + +GL_SGI_color_table + Adds additional color tables to the glDraw/Read/CopyPixels paths. + +GL_EXT_histogram + Compute histograms for glDraw/Read/CopyPixels. + +GL_EXT_blend_func_separate + This is the same as GL_INGR_blend_func_separate. + +GL_ARB_texture_cube_mapping + 6-face cube mapping, nicer than sphere mapping + +GL_EXT_texture_env_combine + For advanced texture environment effects. + + +Documentation for all these functions can be found at +http://oss.sgi.com/projects/ogl-sample/registry/ + + + +GLX_SGI_make_current_read functionality +--------------------------------------- + +The functionality of this extension is needed for GLX 1.3 (and required +for the Linux/OpenGL standards base). + +Implementing this function required a **DEVICE DRIVER CHANGE**. +The old SetBuffer() function has been replaced by SetReadBuffer() and +SetDrawBuffer(). All device drivers will have to be updated because +of this change. + +The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa. +The xdemos/wincopy.c program demonstrates it. + + + +Image-related code changes +-------------------------- + +The imaging path code used by glDrawPixels, glTexImage[123]D, +glTexSubImage[123], etc has been rewritten. It's now faster, +uses less memory and has several bug fixes. This work was +actually started in Mesa 3.1 with the glTexImage paths but has now +been carried over to glDrawPixels as well. + + + +Device driver interface changes +------------------------------- + +Added new functions for hardware stencil buffer support: + WriteStencilSpan + ReadStencilSpan + WriteStencilPixels + ReadStencilPixels + + +Removed old depth buffer functions: + AllocDepthBuffer + DepthTestSpan + DepthTestPixels + ReadDepthSpanFloat + ReadDepthSpanInt + + +Added new depth buffer functions: + WriteDepthSpan + ReadDepthSpan + WriteDepthPixels + ReadDepthPixels + + These functions always read/write 32-bit GLuints. This will allow + drivers to have anywhere from 0 to 32-bit Z buffers without + recompiling for 16 vs 32 bits as was previously needed. + + +New texture image functions + The entire interface for texture image specification has been updated. + With the new functions, it's optional for Mesa to keep an internal copy + of all textures. Texture download should be a lot faster when the extra + copy isn't made. + +Misc changes + TexEnv now takes a target argument + Removed UseGlobalTexturePalette (use Enable function instead) + + +Also added + ReadPixels + CopyPixels + + +The SetBufffer function has been replaced by SetDrawBuffer and +SetReadBuffer functions. This lets core Mesa independently +specify which buffer is to be used for reading and which for +drawing. + +The Clear function's mask parameter has changed. Instead of +mask being the flags specified by the user to glClear, the +mask is now a bitmask of the DD_*_BIT flags in dd.h. Now +multiple color buffers can be specified for clearing (ala +glDrawBuffers). The driver's Clear function must also +check the glColorMask glIndexMask, and glStencilMask settings +and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa +drivers for examples. + + +The depth buffer changes shouldn't be hard to make for existing +drivers. In fact, it should simply the code. Be careful with +the depthBits value passed to gl_create_context(). 1 is a bad +value! It should normally be 0, 16, 24, or 32. + + +gl_create_framebuffer() takes new arguments which explicitly tell +core Mesa which ancillary buffers (depth, stencil, accum, alpha) +should be implemented in software. Mesa hardware drivers should +carefully set these flags depending on which buffers are in the +graphics card. + + + +Internal constants +------------------ + +Point and line size range and granularity limits are now stored +in the gl_constants struct, which is the Const member of GLcontext. +The limits are initialized from values in config.h but may be +overridden by device drivers to reflect the limits of that driver's +hardware. + +Also added constants for NumAuxBuffers and SubPixelBits. + + + +OpenGL Conformance +------------------ + +Mesa now passes all the OpenGL 1.1 conformance tests, except for +antialiased lines. AA lines fail on some, but not all, the tests. +In order to fix the remaining failures, a new AA line algorithm will +be needed (which computes coverage values for end-point fragments). +This will be done for Mesa 3.5/3.6. + + + +OpenGL 1.2 GL_ARB_imaging subset +-------------------------------- + +Mesa 3.3 implements all the features of GL_ARB_imaging except for +image convolution. This will (hopefully) be done for Mesa 3.5/3.6. + + + +---------------------------------------------------------------------- |