diff options
author | Erik Faye-Lund <[email protected]> | 2020-06-12 20:09:42 +0200 |
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committer | Marge Bot <[email protected]> | 2020-06-13 10:42:00 +0000 |
commit | 4d066836e3cf307431a74eafcc8a404ce5ccea69 (patch) | |
tree | b0e3c39a971a564126b70368ae139a6e613d183f /docs/relnotes/19.2.2.html | |
parent | 1df5dbf51659000f74ca9511a211a7b026bfa936 (diff) |
docs: convert articles to reructuredtext
This uses the previously added scripts to convert the documentation to
reStructuredText, which is both easier to read offline, and can be used
to generate modern HTML for online documentation.
No modification to the generated results have been done.
Acked-by: Eric Engestrom <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4630>
Diffstat (limited to 'docs/relnotes/19.2.2.html')
-rw-r--r-- | docs/relnotes/19.2.2.html | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/docs/relnotes/19.2.2.html b/docs/relnotes/19.2.2.html deleted file mode 100644 index 3d4067b1ea1..00000000000 --- a/docs/relnotes/19.2.2.html +++ /dev/null @@ -1,147 +0,0 @@ - -<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> -<html lang="en"> -<head> -<meta http-equiv="content-type" content="text/html; charset=utf-8"> -<title>Mesa Release Notes</title> -<link rel="stylesheet" type="text/css" href="../mesa.css"> -</head> -<body> - -<div class="header"> -<h1>The Mesa 3D Graphics Library</h1> -</div> - -<iframe src="../contents.html"></iframe> -<div class="content"> - -<h1>Mesa 19.2.2 Release Notes / 2019-10-23</h1> - -<p> - Mesa 19.2.2 is a bug fix release which fixes bugs found since the 19.2.1 release. -</p> -<p> -Mesa 19.2.2 implements the OpenGL 4.5 API, but the version reported by -glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / -glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. -Some drivers don't support all the features required in OpenGL 4.5. OpenGL -4.5 is <strong>only</strong> available if requested at context creation. -Compatibility contexts may report a lower version depending on each driver. -</p> -<p> -Mesa 19.2.2 implements the Vulkan 1.1 API, but the version reported by -the apiVersion property of the VkPhysicalDeviceProperties struct -depends on the particular driver being used. -</p> - -<h2>SHA256 checksum</h2> -<pre> - 7e4f0e2678bfcf3b94f533078b514f37943378a4a8604e477c888ec8a2904394 mesa-19.2.2.tar.xz -</pre> - - -<h2>New features</h2> - -<ul> - <li>None</li> -</ul> - -<h2>Bug fixes</h2> - -<ul> - <li>Vulkan version of "Middle-earth: Shadow of Mordor" has graphics glitches on RADV driver (part 2)</li> - <li>Vulkan version of "Middle-earth: Shadow of Mordor" has graphics glitches on RADV driver</li> - <li>[amdgpu][Navi][llvm] Minimap problem in Nier Automata</li> - <li>Black ground in Dirt 4</li> - <li>Superbibles examples crashing Mesa drivers (radeonsi) and causing gpu reset</li> - <li>[CTS] dEQP-VK.graphicsfuzz.write-red-in-loop-nest crashes</li> - <li>mesa and libglvnd install the same headers</li> - <li>Regression: Doom (2016) crashes on Mesa 19.2 and above and Radeon 380 with Vulkan (worked on Mesa 19.1)</li> - <li>Rocket League displays corruption when the game starts</li> -</ul> - -<h2>Changes</h2> - -<ul> - <p>Alan Coopersmith (6):</p> - <li> c99_compat.h: Don't try to use 'restrict' in C++ code</li> - <li> util: Make Solaris implemention of p_atomic_add work with gcc</li> - <li> util: Workaround lack of flock on Solaris</li> - <li> util: Solaris has linux-style pthread_setname_np</li> - <li> meson: recognize "sunos" as the system name for Solaris</li> - <li> intel/common: include unistd.h for ioctl() prototype on Solaris</li> - <p></p> - <p>Alejandro Piñeiro (1):</p> - <li> v3d: take into account prim_counts_offset</li> - <p></p> - <p>Bas Nieuwenhuizen (3):</p> - <li> radv: Disallow sparse shared images.</li> - <li> nir/dead_cf: Remove dead control flow after infinite loops.</li> - <li> radv: Fix single stage constant flush with merged shaders.</li> - <p></p> - <p>Clément Guérin (1):</p> - <li> radeonsi: enable zerovram for Rocket League</li> - <p></p> - <p>Connor Abbott (2):</p> - <li> nir/sink: Rewrite loop handling logic</li> - <li> nir/sink: Don't sink load_ubo to outside of its defining loop</li> - <p></p> - <p>Dylan Baker (1):</p> - <li> docs: Add SHA256 sum for 19.2.1</li> - <p></p> - <p>Eric Engestrom (7):</p> - <li> GL: drop symbols mangling support</li> - <li> meson: rename `glvnd_missing_pc_files` to `not glvnd_has_headers_and_pc_files`</li> - <li> meson: move a couple of include installs around</li> - <li> meson: split headers one per line</li> - <li> meson: split Mesa headers as a separate installation</li> - <li> meson: skip installation of GLVND-provided headers</li> - <li> util/u_atomic: fix return type of p_atomic_{inc,dec}_return() and p_atomic_{cmp,}xchg()</li> - <p></p> - <p>Ian Romanick (2):</p> - <li> nir/search: Fix possible NULL dereference in is_fsign</li> - <li> intel/vec4: Don't try both sources as immediates for DPH</li> - <p></p> - <p>James Xiong (1):</p> - <li> iris: finish aux import on get_param</li> - <p></p> - <p>Kenneth Graunke (2):</p> - <li> iris: Properly unreference extra VBOs for draw parameters</li> - <li> iris: Implement the Gen < 9 tessellation quads workaround</li> - <p></p> - <p>Lepton Wu (1):</p> - <li> egl/android: Remove our own reference to buffers.</li> - <p></p> - <p>Lionel Landwerlin (3):</p> - <li> etnaviv: remove variable from global namespace</li> - <li> anv: fix vkUpdateDescriptorSets with inline uniform blocks</li> - <li> anv: fix memory leak on device destroy</li> - <p></p> - <p>Lucas Stach (3):</p> - <li> etnaviv: fix vertex buffer state emission for single stream GPUs</li> - <li> rbug: fix transmitted texture sizes</li> - <li> rbug: unwrap index buffer resource</li> - <p></p> - <p>Pierre-Eric Pelloux-Prayer (1):</p> - <li> mesa: fix invalid target error handling for teximage</li> - <p></p> - <p>Roland Scheidegger (1):</p> - <li> gallivm: Fix saturated signed psub/padd intrinsics on llvm 8</li> - <p></p> - <p>Samuel Pitoiset (6):</p> - <li> drirc: enable vk_x11_override_min_image_count for DOOM</li> - <li> radv: bump minTexelBufferOffsetAlignment to 4</li> - <li> radv: fix DCC fast clear code for intensity formats</li> - <li> Revert "radv: do not emit PKT3_CONTEXT_CONTROL with AMDGPU 3.6.0+"</li> - <li> radv: fix DCC fast clear code for intensity formats (correctly)</li> - <li> radv: fix updating bound fast ds clear values with different aspects</li> - <p></p> - <p>Timothy Arceri (1):</p> - <li> glsl: fix crash compiling bindless samplers inside unnamed UBOs</li> - <p></p> - <p></p> -</ul> - -</div> -</body> -</html> |