diff options
author | Kenneth Graunke <[email protected]> | 2019-07-31 15:47:34 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2019-08-01 23:38:54 -0700 |
commit | 18c2e09dc747bb4290e9c37bab1f8e039c6c8c7e (patch) | |
tree | 26374261df28a6cded67e474286f381f366c6360 /docs/relnotes/19.2.0.html | |
parent | adcc0a8fdcd5307f882339ed933573ef9825eb69 (diff) |
gallium: Implement GL_EXT_shader_samples_identical via a new capability
This exposes the textureSamplesIdenticalEXT function in GLSL.
We enable it for iris and radeonsi, because their compilers already
have support for this. Tested on Intel Kabylake and AMD Vega 64.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/relnotes/19.2.0.html')
-rw-r--r-- | docs/relnotes/19.2.0.html | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/19.2.0.html b/docs/relnotes/19.2.0.html index 20eb8d3d04f..2d1c39a81af 100644 --- a/docs/relnotes/19.2.0.html +++ b/docs/relnotes/19.2.0.html @@ -40,6 +40,7 @@ TBD. <ul> <li>GL_ARB_post_depth_coverage on radeonsi (Navi)</li> +<li>GL_EXT_shader_samples_identical on iris and radeonsi (if using NIR)</li> <li>EGL_EXT_platform_device</li> <li>VK_EXT_queue_family_foreign for radv</li> <li>VK_EXT_shader_demote_to_helper_invocation on Intel.</li> |