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authorJason Ekstrand <[email protected]>2019-07-22 00:28:27 -0500
committerJason Ekstrand <[email protected]>2019-07-22 16:16:39 -0500
commitfa63fad3332309afa14fea68c87cf6aa138fb45c (patch)
tree5e90fd54f18bdf6c03f752e34dad8a8d96796200 /docs/relnotes/19.0.8.html
parent0661c357c60313905f35ee31a270bd5d5cf555b7 (diff)
intel/fs: Stop stack allocating large arrays
Normally, we haven't worried too much about stack sizes as Linux tends to be fairly friendly towards large stacks. However, when running DXVK apps under wine, we're suddenly subject to Windows' more stringent stack limitations and can run out of space more easily. In particular, some of the shaders in Elite Dangerous: Horizons have quite a few registers and the arrays in split_virtual_grfs are large enough to blow a 1 MiB stack leading to crashes during shader compilation. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108662 Reviewed-by: Lionel Landwerlin <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Matt Turner <[email protected]> Cc: [email protected]
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