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authorDylan Baker <[email protected]>2019-06-24 14:56:04 -0700
committerDylan Baker <[email protected]>2019-06-24 16:22:20 -0700
commit8c0e5c4cfc9ccd6862a09514166b075ec451379b (patch)
tree41615e162ec4868fabb2b45892e180f13f1e3db7 /docs/relnotes/19.0.7.html
parentee1c69faddb3624ace6548dafaff50549a031380 (diff)
Docs add 19.0.7 release notes
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 19.0.6 Release Notes / June 24, 2019</h1>
+
+<p>
+Mesa 19.0.7 is a bug fix release which fixes bugs found since the 19.0.6 release.
+</p>
+<p>
+Mesa 19.0.7 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is <strong>only</strong> available if requested at context creation.
+Compatibility contexts may report a lower version depending on each driver.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+
+<p>N/A</p>
+
+<h2>Bug fixes</h2>
+
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110302">Bug 110302</a> - [bisected][regression] piglit egl-create-pbuffer-surface and egl-gl-colorspace regressions</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=110921">Bug 110921</a> - virgl on OpenGL 3.3 host regressed to OpenGL 2.1</li>
+
+</ul>
+
+<h2>Changes</h2>
+
+
+<p>Bas Nieuwenhuizen (5):</p>
+<ul>
+ <li>radv: Prevent out of bound shift on 32-bit builds.</li>
+ <li>radv: Decompress DCC when the image format is not allowed for buffers.</li>
+ <li>radv: Fix vulkan build in meson.</li>
+ <li>anv: Fix vulkan build in meson.</li>
+ <li>meson: Allow building radeonsi with just the android platform.</li>
+</ul>
+
+<p>Charmaine Lee (1):</p>
+<ul>
+ <li>svga: Remove unnecessary check for the pre flush bit for setting vertex buffers</li>
+</ul>
+
+<p>Deepak Rawat (1):</p>
+<ul>
+ <li>winsys/svga/drm: Fix 32-bit RPCI send message</li>
+</ul>
+
+<p>Dylan Baker (3):</p>
+<ul>
+ <li>docs: Add SHA256 sums for 19.0.6</li>
+ <li>cherry-ignore: add additional 19.1 only patches</li>
+ <li>Bump version for 19.0.7 release</li>
+</ul>
+
+<p>Emil Velikov (1):</p>
+<ul>
+ <li>mapi: correctly handle the full offset table</li>
+</ul>
+
+<p>Gert Wollny (2):</p>
+<ul>
+ <li>virgl: Add a caps feature check version</li>
+ <li>virgl: Assume sRGB write control for older guest kernels or virglrenderer hosts</li>
+</ul>
+
+<p>Haihao Xiang (1):</p>
+<ul>
+ <li>i965: support UYVY for external import only</li>
+</ul>
+
+<p>Jason Ekstrand (2):</p>
+<ul>
+ <li>nir/propagate_invariant: Don't add NULL vars to the hash table</li>
+ <li>anv: Set STATE_BASE_ADDRESS upper bounds on gen7</li>
+</ul>
+
+<p>Kenneth Graunke (1):</p>
+<ul>
+ <li>glsl: Fix out of bounds read in shader_cache_read_program_metadata</li>
+</ul>
+
+<p>Kevin Strasser (2):</p>
+<ul>
+ <li>gallium/winsys/kms: Fix dumb buffer bpp</li>
+ <li>st/mesa: Add rgbx handling for fp formats</li>
+</ul>
+
+<p>Lionel Landwerlin (2):</p>
+<ul>
+ <li>intel/perf: fix EuThreadsCount value in performance equations</li>
+ <li>intel/perf: improve dynamic loading config detection</li>
+</ul>
+
+<p>Mathias Fröhlich (1):</p>
+<ul>
+ <li>egl: Don't add hardware device if there is no render node v2.</li>
+</ul>
+
+<p>Nanley Chery (1):</p>
+<ul>
+ <li>anv/cmd_buffer: Initalize the clear color struct for CNL+</li>
+</ul>
+
+<p>Nataraj Deshpande (1):</p>
+<ul>
+ <li>anv: Fix check for isl_fmt in assert</li>
+</ul>
+
+<p>Samuel Pitoiset (5):</p>
+<ul>
+ <li>radv: fix alpha-to-coverage when there is unused color attachments</li>
+ <li>radv: fix setting CB_SHADER_MASK for dual source blending</li>
+ <li>radv: fix occlusion queries on VegaM</li>
+ <li>radv: fix VK_EXT_memory_budget if one heap isn't available</li>
+ <li>radv: fix FMASK expand with SRGB formats</li>
+</ul>
+
+
+
+</div>
+</body>
+</html>