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authorKevin Rogovin <[email protected]>2018-08-27 09:54:24 +0300
committerPlamena Manolova <[email protected]>2018-08-28 17:15:10 +0300
commit03ecec9ed2099f6e2b62994b33dc948dc731e7b8 (patch)
tree69549844e81bb93aee07e3cfc2195c68b2d3c62c /docs/relnotes/18.3.0.html
parent119435c8778dd26cb7c8bcde9f04b3982239fe60 (diff)
i965: Add INTEL_fragment_shader_ordering support.
Adds suppport for INTEL_fragment_shader_ordering. We achieve the fragment ordering by using the same instruction as for beginInvocationInterlockARB() which is by issuing a memory fence via sendc. Signed-off-by: Kevin Rogovin <[email protected]> Reviewed-by: Plamena Manolova <[email protected]>
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diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
index afcb0448177..71fb41ca86f 100644
--- a/docs/relnotes/18.3.0.html
+++ b/docs/relnotes/18.3.0.html
@@ -59,6 +59,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi.</li>
<li>GL_EXT_window_rectangles on radeonsi.</li>
<li>GL_KHR_texture_compression_astc_sliced_3d on radeonsi.</li>
+<li>GL_INTEL_fragment_shader_ordering on i965.</li>
<li>GL_NV_fragment_shader_interlock on i965.</li>
</ul>