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author | Dylan Baker <[email protected]> | 2018-07-26 10:48:51 -0700 |
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committer | Dylan Baker <[email protected]> | 2018-07-27 07:06:53 -0700 |
commit | 5cc4ee3e1747ccb83e3039c7d8a1774379297b28 (patch) | |
tree | 458f9448460858e658e463aa62f0d6c422112854 /docs/relnotes/18.1.5.html | |
parent | 615aaedb934bb573bf1486de0f4d3b5742da9065 (diff) |
docs: add 18.1.5 release notes
Diffstat (limited to 'docs/relnotes/18.1.5.html')
-rw-r--r-- | docs/relnotes/18.1.5.html | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/docs/relnotes/18.1.5.html b/docs/relnotes/18.1.5.html new file mode 100644 index 00000000000..9f6149fceec --- /dev/null +++ b/docs/relnotes/18.1.5.html @@ -0,0 +1,183 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 18.1.4 Release Notes / July 13 2018</h1> + +<p> +Mesa 18.1.5 is a bug fix release which fixes bugs found since the 18.1.4 release. +</p> +<p> +Mesa 18.1.5 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +TBD +</pre> + + +<h2>New features</h2> + +<p>None</p> + +<h2>Bug fixes</h2> +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103274">Bug 103274</a> - BRW allocates too much heap memory</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107275">Bug 107275</a> - NIR segfaults after spirv-opt</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107295">Bug 107295</a> - Access violation on glDrawArrays with count >= 2048</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107312">Bug 107312</a> - Mesa-git RPM build fails after commit 8cacf38f527d42e41441ef8c25d95d4b2f4e8602</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=107366">Bug 107366</a> - NIR verification crashes on piglit tests</li> + +</ul> + +<h2>Changes</h2> +<p>Alex Smith (1):</p> +<ul> + <li>anv: Pay attention to VK_ACCESS_MEMORY_(READ|WRITE)_BIT</li> +</ul> + +<p>Bas Nieuwenhuizen (7):</p> +<ul> + <li>radv: Select correct entries for binning.</li> + <li>radv: Fix number of samples used for binning.</li> + <li>radv: Disable disabled color buffers in rbplus opts.</li> + <li>nir: Do not use continue block after removing it.</li> + <li>util/disk_cache: Fix disk_cache_get_function_timestamp with disabled cache.</li> + <li>nir: Fix end of function without return warning/error.</li> + <li>radv: Still enable inmemory & API level caching if disk cache is not enabled.</li> +</ul> + +<p>Chad Versace (2):</p> +<ul> + <li>anv/android: Fix type error in call to vk_errorf()</li> + <li>anv/android: Fix Autotools build for VK_ANDROID_native_buffer</li> +</ul> + +<p>Chih-Wei Huang (1):</p> +<ul> + <li>Android: fix a missing nir_intrinsics.h error</li> +</ul> + +<p>Danylo Piliaiev (1):</p> +<ul> + <li>i965: Sweep NIR after linking phase to free held memory</li> +</ul> + +<p>Dave Airlie (1):</p> +<ul> + <li>r600: enable tess_input_info for TES</li> +</ul> + +<p>Dylan Baker (5):</p> +<ul> + <li>docs: Add sha256 sums for 18.1.4 tarballs</li> + <li>cherry-ignore: add 4a67ce886a7b3def5f66c1aedf9e5436d157a03c</li> + <li>cherry-ignore: Add 1f616a840eac02241c585d28e9dac8f19a297f39</li> + <li>cherry-ignore: add 11712b9ca17e4e1a819dcb7d020e19c6da77bc90</li> + <li>bump version to 18.1.5</li> +</ul> + +<p>Eric Anholt (2):</p> +<ul> + <li>vc4: Don't automatically reallocate a PERSISTENT-mapped buffer.</li> + <li>meson: Move xvmc test tools from unit tests to installed tools.</li> +</ul> + +<p>Harish Krupo (1):</p> +<ul> + <li>egl: Fix missing clamping in eglSetDamageRegionKHR</li> +</ul> + +<p>Jan Vesely (3):</p> +<ul> + <li>radeonsi: Refuse to accept code with unhandled relocations</li> + <li>clover: Report error when pipe driver fails to create compute state</li> + <li>clover: Catch errors from executing event action</li> +</ul> + +<p>Jason Ekstrand (6):</p> +<ul> + <li>anv: Stop setting 3DSTATE_PS_EXTRA::PixelShaderHasUAV</li> + <li>nir/serialize: Alloc constants off the variable</li> + <li>blorp: Handle the RGB workaround more like other workarounds</li> + <li>intel/blorp: Handle 3-component formats in clears</li> + <li>intel/compiler: Account for built-in uniforms in analyze_ubo_ranges</li> + <li>spirv: Fix a couple of image atomic load/store bugs</li> +</ul> + +<p>José Fonseca (1):</p> +<ul> + <li>gallium/tests: Don't ignore S3TC errors.</li> +</ul> + +<p>Karol Herbst (1):</p> +<ul> + <li>nir: fix printing of vec16 type</li> +</ul> + +<p>Lepton Wu (1):</p> +<ul> + <li>virgl: Fix flush in virgl_encoder_inline_write.</li> +</ul> + +<p>Lucas Stach (1):</p> +<ul> + <li>st/mesa: call resource_changed when binding a EGLImage to a texture</li> +</ul> + +<p>Mauro Rossi (2):</p> +<ul> + <li>radv: winsys/amdgpu: include missing pthread.h header</li> + <li>android: util/disk_cache: fix building errors in gallium drivers</li> +</ul> + +<p>Michel Dänzer (1):</p> +<ul> + <li>gallium: Check pipe_screen::resource_changed before dereferencing it</li> +</ul> + +<p>Roland Scheidegger (1):</p> +<ul> + <li>draw: force draw pipeline if there's more than 65535 vertices</li> +</ul> + +<p>Samuel Iglesias Gonsálvez (1):</p> +<ul> + <li>anv: fix assert in anv_CmdBindDescriptorSets()</li> +</ul> + +<p>Samuel Pitoiset (3):</p> +<ul> + <li>radv: make sure to wait for CP DMA when needed</li> + <li>radv: emit a dummy ZPASS_DONE to prevent GPU hangs on GFX9</li> + <li>radv: fix a memleak for merged shaders on GFX9</li> +</ul> + +</div> +</body> +</html> |