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authorDave Airlie <[email protected]>2017-11-03 10:15:38 +1000
committerDave Airlie <[email protected]>2017-12-01 06:12:31 +0000
commit4e7f6437b5359fe41a48fbba510f46ac69db8653 (patch)
treeba77803b0f73ac80f263fdf495bbd268762223c1 /docs/relnotes/17.4.0.html
parentc758fd05d84e7a88966a103d57b61285f56a0e81 (diff)
r600: add ARB_shader_storage_buffer_object support (v3)
This just builds on the image support. Evergreen only has ssbo for fragment and compute no other stages. v2: handle images and ssbo in the same shader properly (Ilia) v3: fix RESQ on buffers, fix missing atom emit fix first element offset use R32 format write separate buffer rat store path. (from running deqp gles3.1 tests) Signed-off-by: Dave Airlie <[email protected]>
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diff --git a/docs/relnotes/17.4.0.html b/docs/relnotes/17.4.0.html
index ec2386b3305..b5f4476ce19 100644
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+++ b/docs/relnotes/17.4.0.html
@@ -47,6 +47,7 @@ Note: some of the new features are only available with certain drivers.
<li>Disk shader cache support for i965 when MESA_GLSL_CACHE_DISABLE environment variable is set to "0" or "false"</li>
<li>GL_ARB_shader_atomic_counters and GL_ARB_shader_atomic_counter_ops on r600/evergreen+</li>
<li>GL_ARB_shader_image_load_store and GL_ARB_shader_image_size on r600/evergreen+</li>
+<li>GL_ARB_shader_storage_buffer_object on r600/evergreen+<li>
<li>GL_ARB_cull_distance on r600/evergreen+</li>
<li>OpenGL 4.2 on r600/evergreen with hw fp64 support</li>
</ul>