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authorErico Nunes <[email protected]>2019-10-28 19:59:54 +0100
committerErico Nunes <[email protected]>2019-11-07 23:03:01 +0000
commitd939f5d463f4e13e6deb78c4f87904fa524755fc (patch)
tree4f684bebbc2a24be2e4630077c9f55bc634083fb /docs/relnotes/17.3.8.html
parent1a05811936dd8d0c3a367c6f00629624ef39d537 (diff)
lima: fix nir shader memory leak
Fix memory leak on allocation for nir shader, reported by valgrind. 3,502 (480 direct, 3,022 indirect) bytes in 1 blocks are definitely lost in loss record 77 of 84 at 0x48483F8: malloc (in /usr/lib/valgrind/vgpreload_memcheck-arm64-linux.so) by 0x5750817: ralloc_size (ralloc.c:119) by 0x5750977: rzalloc_size (ralloc.c:151) by 0x575C173: nir_shader_create (nir.c:45) by 0x5763ACB: nir_shader_clone (nir_clone.c:728) by 0x55D5003: st_create_fp_variant (st_program.c:1242) by 0x55D789F: st_get_fp_variant (st_program.c:1522) by 0x55D789F: st_get_fp_variant (st_program.c:1507) by 0x56400C3: st_update_fp (st_atom_shader.c:163) by 0x563D333: st_validate_state (st_atom.c:261) by 0x55D07CB: prepare_draw (st_draw.c:132) by 0x55D08DF: st_draw_vbo (st_draw.c:184) by 0x55576CB: _mesa_draw_arrays (draw.c:374) by 0x55576CB: _mesa_draw_arrays (draw.c:351) Signed-off-by: Erico Nunes <[email protected]> Reviewed-by: Qiang Yu <[email protected]>
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