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author | Andres Gomez <[email protected]> | 2017-07-14 21:58:05 +0300 |
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committer | Andres Gomez <[email protected]> | 2017-07-14 22:30:08 +0300 |
commit | ea417c4c642bf22f4afd809ea40f6191380cf5fe (patch) | |
tree | 19400af5be1dfb4835ae4b504d3bf73485dffcd6 /docs/relnotes/17.1.5.html | |
parent | 8d980bf920a15855a1d7462a63938abb0f1a5315 (diff) |
docs: add release notes for 17.1.5
Signed-off-by: Andres Gomez <[email protected]>
Diffstat (limited to 'docs/relnotes/17.1.5.html')
-rw-r--r-- | docs/relnotes/17.1.5.html | 202 |
1 files changed, 202 insertions, 0 deletions
diff --git a/docs/relnotes/17.1.5.html b/docs/relnotes/17.1.5.html new file mode 100644 index 00000000000..3dd79b08511 --- /dev/null +++ b/docs/relnotes/17.1.5.html @@ -0,0 +1,202 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 17.1.5 Release Notes / July 14, 2017</h1> + +<p> +Mesa 17.1.5 is a bug fix release which fixes bugs found since the 17.1.4 release. +</p> +<p> +Mesa 17.1.5 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=100242">Bug 100242</a> - radeon buffer allocation failure during startup of Factorio</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101657">Bug 101657</a> - strtod.c:32:10: fatal error: xlocale.h: No such file or directory</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">Bug 101666</a> - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=101703">Bug 101703</a> - No stencil buffer allocated when requested by GLUT</li> + +</ul> + + +<h2>Changes</h2> + +<p>Aaron Watry (1):</p> +<ul> + <li>radeon/winsys: Limit max allocation size to 70% of VRAM</li> +</ul> + +<p>Aleksander Morgado (2):</p> +<ul> + <li>etnaviv: fix refcnt initialization in etna_screen</li> + <li>etnaviv: don't dereference etna_resource pointer if allocation fails</li> +</ul> + +<p>Alex Smith (2):</p> +<ul> + <li>ac/nir: Use correct LLVM intrinsics for atomic ops on imageBuffers</li> + <li>ac/nir: Fix ordering of parameters for image atomic cmpswap intrinsics</li> +</ul> + +<p>Andres Gomez (3):</p> +<ul> + <li>docs: add sha256 checksums for 17.1.4</li> + <li>cherry-ignore: i965: Fix anisotropic filtering for mag filter</li> + <li>Update version to 17.1.5</li> +</ul> + +<p>Anuj Phogat (2):</p> +<ul> + <li>intel/isl: Use uint64_t to store total surface size</li> + <li>intel/isl: Add the maximum surface size limit</li> +</ul> + +<p>Brian Paul (3):</p> +<ul> + <li>draw: check for line_width != 1.0f in validate_pipeline()</li> + <li>svga: clamp device line width to at least 1 to fix HWv8 line stippling</li> + <li>svga: fix PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE value</li> +</ul> + +<p>Bruce Cherniak (1):</p> +<ul> + <li>swr: Limit memory held by defer deleted resources.</li> +</ul> + +<p>Chandu Babu N (1):</p> +<ul> + <li>st/va: Fix leak in VAAPI subpictures</li> +</ul> + +<p>Charmaine Lee (1):</p> +<ul> + <li>svga: fixed surface size to include array size</li> +</ul> + +<p>Connor Abbott (2):</p> +<ul> + <li>spirv: fix OpBitcast when the src and dst bitsize are different (v3)</li> + <li>ac/nir: implement 64-bit packing and unpacking</li> +</ul> + +<p>Iago Toral Quiroga (1):</p> +<ul> + <li>glsl: gl_Max{Vertex,Fragment}UniformComponents exist in all desktop GL versions</li> +</ul> + +<p>Ilia Mirkin (1):</p> +<ul> + <li>glsl: check if any of the named builtins are available first</li> +</ul> + +<p>James Legg (2):</p> +<ul> + <li>ac/nir: Make intrinsic_name buffer long enough</li> + <li>spirv: Fix reaching unreachable for compare exchange on images</li> +</ul> + +<p>Jason Ekstrand (1):</p> +<ul> + <li>nir/spirv: Use the type from the deref for atomics</li> +</ul> + +<p>Juan A. Suarez Romero (1):</p> +<ul> + <li>glsl: do not call link_xfb_stride_layout_qualifiers() for fragment shaders</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Use true AA line distance on G45/Ironlake.</li> + <li>i965: Always set AALINEDISTANCE_TRUE on Sandybridge.</li> +</ul> + +<p>Lucas Stach (1):</p> +<ul> + <li>etnaviv: fix shader miscompilation with more than 16 labels</li> +</ul> + +<p>Marek Olšák (1):</p> +<ul> + <li>gallium/radeon: fix a possible crash for buffer exports</li> +</ul> + +<p>Neha Bhende (1):</p> +<ul> + <li>svga: loop over box.depth for ReadBack_image on each slice</li> +</ul> + +<p>Nicolai Hähnle (1):</p> +<ul> + <li>winsys/radeon: only call pb_slabs_reclaim when slabs are actually used</li> +</ul> + +<p>Olivier Lauffenburger (1):</p> +<ul> + <li>st/wgl: improve selection of pixel format</li> +</ul> + +<p>Philipp Zabel (1):</p> +<ul> + <li>st/mesa: release EGLImage on EGLImageTarget* error</li> +</ul> + +<p>Plamena Manolova (1):</p> +<ul> + <li>mesa/main: Move NULL pointer check.</li> +</ul> + +<p>Tim Rowley (2):</p> +<ul> + <li>swr/rast: _mm*_undefined_* implementations for gcc<4.9</li> + <li>swr/rast: Correctly allocate SWR_STATS memory as cacheline aligned</li> +</ul> + +<p>Tomasz Figa (1):</p> +<ul> + <li>intel: common: Fix link failure with standalone Android build</li> +</ul> + +<p>Vinson Lee (1):</p> +<ul> + <li>scons: Check for xlocale.h before defining HAVE_XLOCALE_H.</li> +</ul> + +</div> +</body> +</html> |