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author | Dave Airlie <[email protected]> | 2017-11-03 10:15:38 +1000 |
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committer | Dave Airlie <[email protected]> | 2017-12-01 06:12:31 +0000 |
commit | 4e7f6437b5359fe41a48fbba510f46ac69db8653 (patch) | |
tree | ba77803b0f73ac80f263fdf495bbd268762223c1 /docs/relnotes/17.0.0.html | |
parent | c758fd05d84e7a88966a103d57b61285f56a0e81 (diff) |
r600: add ARB_shader_storage_buffer_object support (v3)
This just builds on the image support. Evergreen only has ssbo
for fragment and compute no other stages.
v2: handle images and ssbo in the same shader properly (Ilia)
v3: fix RESQ on buffers,
fix missing atom emit
fix first element offset
use R32 format
write separate buffer rat store path.
(from running deqp gles3.1 tests)
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/relnotes/17.0.0.html')
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