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author | Nicolai Hähnle <[email protected]> | 2016-06-09 12:22:31 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-06-21 10:54:08 +0200 |
commit | e7fff3cfe156e13198107e5e76a77fb79ed02173 (patch) | |
tree | 811851033ee0457521796df7d9df3e0501e509f5 /docs/relnotes/11.0.6.html | |
parent | c542b7e43d3a504456518c9f407e21c4e7e5fa88 (diff) |
st/mesa: flush bitmap cache before texture functions
As far as I can tell, a sequence of glBitmap followed by texture functions
that refer to a texture bound as the framebuffer is well within what should
be allowed.
Found by inspection.
Cc: 11.2 12.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/relnotes/11.0.6.html')
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