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authorDave Airlie <[email protected]>2015-06-25 03:36:23 +0100
committerDave Airlie <[email protected]>2015-06-27 00:24:07 +0100
commit7e5064360c03b8dbdd60298b46e1595418c6cea3 (patch)
tree95db1e8c1cf1f695c0ded84a4ccd3c1965243aca /docs/relnotes/10.7.0.html
parent35d83793047b3de31a706fa2a62a233090ea7cfc (diff)
radeonsi: add support for viewport array (v3)
This isn't pretty and I'd suggest it the pm4 interface builder could be tweaked to do this more efficently, but I'd need guidance on how that would look. This seems to pass the few piglit tests I threw at it. v2: handle passing layer/viewport index to fragment shader. fix crash in blit changes, add support to io_get_unique_index for layer/viewport index update docs. v3: avoid looking up viewport index and layer in es (Marek). Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
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1 files changed, 3 insertions, 0 deletions
diff --git a/docs/relnotes/10.7.0.html b/docs/relnotes/10.7.0.html
index e089889667d..fcc50811b69 100644
--- a/docs/relnotes/10.7.0.html
+++ b/docs/relnotes/10.7.0.html
@@ -44,8 +44,11 @@ Note: some of the new features are only available with certain drivers.
</p>
<ul>
+<li>GL_AMD_vertex_shader_viewport_index on radeonsi</li>
<li>GL_ARB_framebuffer_no_attachments on i965</li>
<li>GL_ARB_shader_stencil_export on llvmpipe</li>
+<li>GL_ARB_viewport_array on radeonsi</li>
+<li>GL_ARB_fragment_layer_viewport on radeonsi</li>
</ul>
<h2>Bug fixes</h2>