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authorTimothy Arceri <[email protected]>2016-10-19 09:15:57 +1100
committerTimothy Arceri <[email protected]>2016-10-26 14:29:36 +1100
commit9d2b391165e64f3c64021e5a563037e0ccc09d84 (patch)
tree9f1849a81c187cd412762f8ea17567ecb56f3ef5 /docs/relnotes/10.6.8.html
parentdebed12fdde9766fd9cf99d679207a36a4599a82 (diff)
glsl: add temporary copy_shader_info() function
This function is added here to ease refactoring towards using the new shared shader_info. Once refactoring is complete and values are set directly it will be removed. We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir() so that the values will be set for all drivers. In order to do this some calls need to be moved around so that we make sure to call do_set_program_inouts() before _mesa_copy_linked_program_data() Reviewed-by: Jason Ekstrand <[email protected]>
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