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authorRoland Scheidegger <[email protected]>2015-05-13 22:16:44 +0200
committerRoland Scheidegger <[email protected]>2015-05-13 22:57:50 +0200
commite6c66f4fb060cf2566d2b5e091b76a098566344d (patch)
tree4087f6c8921cb492d9e03a06343f06ae4e5f61c4 /docs/relnotes/10.6.0.html
parent2712f70d57a0df25db6371496eb567564a588e13 (diff)
llvmpipe: enable ARB_texture_view
All the functionality was pretty much there, just not tested. Trivially fix up the missing pieces (take target info from view not resource), and add some missing bits for cubes. Also add some minimal debug validation to detect uninitialized target values in the view... 49 new piglits, 47 pass, 2 fail (both related to fake multisampling, not texture_view itself). No other piglit changes. v2: move sampler view validation to sampler view creation, update docs. Reviewed-by: Brian Paul <[email protected]>
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-rw-r--r--docs/relnotes/10.6.0.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/10.6.0.html b/docs/relnotes/10.6.0.html
index b7cd486f529..3f69f986ccd 100644
--- a/docs/relnotes/10.6.0.html
+++ b/docs/relnotes/10.6.0.html
@@ -56,6 +56,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_pipeline_statistics_query on i965, nv50, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_program_interface_query (all drivers)</li>
<li>GL_ARB_texture_stencil8 on nv50, nvc0, r600, radeonsi, softpipe</li>
+<li>GL_ARB_texture_view on llvmpipe</li>
<li>GL_ARB_uniform_buffer_object on freedreno</li>
<li>GL_ARB_vertex_attrib_64bit on nvc0, softpipe</li>
<li>GL_ARB_viewport_array, GL_AMD_vertex_shader_viewport_index on i965/gen6</li>