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author | Nicolai Hähnle <[email protected]> | 2016-10-10 20:20:22 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-10-13 15:41:36 +0200 |
commit | d413fbb159d0ddac16bb9d93bdda4fe598d39e17 (patch) | |
tree | b59559d33dcddafb8e5a7afa22d077b0133ed4a6 /docs/relnotes/10.5.8.html | |
parent | 15fc74905b64ab41e47d5b50407596ceaeced638 (diff) |
st/mesa: fix vertex elements setup for doubles
Whether one or two slots are taken up by one API array depends on the
vertex shader, not on how the array is configured. When an array is
set up with fewer components than the shader expects, the high components
are undefined.
Fixes GL45-CTS.vertex_attrib_binding.basic-inputL-case1.
Cc: [email protected]
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'docs/relnotes/10.5.8.html')
0 files changed, 0 insertions, 0 deletions