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authorNicolai Hähnle <[email protected]>2016-10-10 20:20:22 +0200
committerNicolai Hähnle <[email protected]>2016-10-13 15:41:36 +0200
commitd413fbb159d0ddac16bb9d93bdda4fe598d39e17 (patch)
treeb59559d33dcddafb8e5a7afa22d077b0133ed4a6 /docs/relnotes/10.5.7.html
parent15fc74905b64ab41e47d5b50407596ceaeced638 (diff)
st/mesa: fix vertex elements setup for doubles
Whether one or two slots are taken up by one API array depends on the vertex shader, not on how the array is configured. When an array is set up with fewer components than the shader expects, the high components are undefined. Fixes GL45-CTS.vertex_attrib_binding.basic-inputL-case1. Cc: [email protected] Reviewed-by: Dave Airlie <[email protected]>
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