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author | Nicolai Hähnle <[email protected]> | 2016-06-09 12:12:34 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2016-06-21 10:54:00 +0200 |
commit | c542b7e43d3a504456518c9f407e21c4e7e5fa88 (patch) | |
tree | a0ad60f63e676e9d42b0b31003734e28a9f1152f /docs/relnotes/10.5.6.html | |
parent | 644e015f0b9236e955d679cac4bcc7a1523fc475 (diff) |
st/mesa: flush bitmap cache before compute dispatch
In the unlikely case that a program uses glBitmap to render to a framebuffer
whose texture is bound in a compute shader.
Found by inspection.
Cc: 11.2 12.0 <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'docs/relnotes/10.5.6.html')
0 files changed, 0 insertions, 0 deletions