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authorNicolai Hähnle <[email protected]>2016-06-09 12:12:34 +0200
committerNicolai Hähnle <[email protected]>2016-06-21 10:54:00 +0200
commitc542b7e43d3a504456518c9f407e21c4e7e5fa88 (patch)
treea0ad60f63e676e9d42b0b31003734e28a9f1152f /docs/relnotes/10.5.6.html
parent644e015f0b9236e955d679cac4bcc7a1523fc475 (diff)
st/mesa: flush bitmap cache before compute dispatch
In the unlikely case that a program uses glBitmap to render to a framebuffer whose texture is bound in a compute shader. Found by inspection. Cc: 11.2 12.0 <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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