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author | Dave Airlie <[email protected]> | 2016-06-03 10:45:07 +1000 |
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committer | Emil Velikov <[email protected]> | 2016-06-14 15:48:38 +0100 |
commit | fc0a469e4cd8b3775b69ec557602013301b7ae59 (patch) | |
tree | 9a6d16ecbfbd7961df5887503211bbdf0f34fa5f /docs/relnotes/10.4.6.html | |
parent | 0ce3dc9a303c31566b8352d6ab6abe3cbd444502 (diff) |
glsl: geom shader max_vertices layout must match.
From GLSL 4.5 spec, "4.4.2.3 Geometry Outputs".
"all geometry shader output vertex count declarations in a
program must declare the same count."
Fixes:
GL45-CTS.geometry_shader.output.conflicted_output_vertices_max
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Cc: "11.2 12.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
(cherry picked from commit 4c863993780a11cea6f88fa0682796bee5794042)
Diffstat (limited to 'docs/relnotes/10.4.6.html')
0 files changed, 0 insertions, 0 deletions