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authorDave Airlie <[email protected]>2016-06-03 10:45:07 +1000
committerEmil Velikov <[email protected]>2016-06-14 15:48:38 +0100
commitfc0a469e4cd8b3775b69ec557602013301b7ae59 (patch)
tree9a6d16ecbfbd7961df5887503211bbdf0f34fa5f /docs/relnotes/10.4.6.html
parent0ce3dc9a303c31566b8352d6ab6abe3cbd444502 (diff)
glsl: geom shader max_vertices layout must match.
From GLSL 4.5 spec, "4.4.2.3 Geometry Outputs". "all geometry shader output vertex count declarations in a program must declare the same count." Fixes: GL45-CTS.geometry_shader.output.conflicted_output_vertices_max Reviewed-by: Alejandro PiƱeiro <[email protected]> Cc: "11.2 12.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]> (cherry picked from commit 4c863993780a11cea6f88fa0682796bee5794042)
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