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authorIlia Mirkin <[email protected]>2014-06-23 09:32:59 -0400
committerIlia Mirkin <[email protected]>2014-07-02 20:20:53 -0400
commit6c544e5413a6c551bf965817f7f238903b367b24 (patch)
tree10927c16c70d3a9ff23a7b000586aebbd8ae4cd0 /docs/relnotes/10.3.html
parent6ded75ed08aed8a88b638c664efbfe14e0476f37 (diff)
mesa/st: enable ARB_fragment_layer_viewport
If multiple viewports are supported, that implies the presence of a GS and layered rendering, so we can enable ARB_fragment_layer_viewport as well. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Alex Deucher <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
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diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
index 47d2c5fff86..9af7210ed26 100644
--- a/docs/relnotes/10.3.html
+++ b/docs/relnotes/10.3.html
@@ -54,6 +54,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_texture_query_lod on radeonsi</li>
<li>GL_ARB_viewport_array on nvc0</li>
<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
+<li>GL_ARB_fragment_layer_viewport on nv50, nvc0, llvmpipe, r600</li>
</ul>