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authorChristoph Bumiller <[email protected]>2013-04-04 15:28:13 +0200
committerIlia Mirkin <[email protected]>2014-07-15 17:57:45 -0400
commita284a0afa2bf647247ac15f45abee170259c9a46 (patch)
tree35153cadd633a8dd7040e8fbc5aed61f4f39a87a /docs/relnotes/10.3.html
parentbbc4a7bd31e604ee94b9285ec3e6c8bee0cb9502 (diff)
nvc0: add support for indirect drawing
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'docs/relnotes/10.3.html')
-rw-r--r--docs/relnotes/10.3.html1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
index 2e718fc8a7e..7d4f53318b7 100644
--- a/docs/relnotes/10.3.html
+++ b/docs/relnotes/10.3.html
@@ -56,6 +56,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_fragment_layer_viewport on nv50, nvc0, llvmpipe, r600</li>
<li>GL_AMD_vertex_shader_viewport_index on i965/gen7+, r600</li>
+<li>GL_ARB_(multi_)draw_indirect on nvc0</li>
</ul>