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authorIlia Mirkin <[email protected]>2014-07-02 12:17:59 -0400
committerIlia Mirkin <[email protected]>2014-07-03 19:39:25 -0400
commit0fb6f1bf1d0729486443996c620ea1b766489e15 (patch)
treeb904e6476d610cc0296182c92f4248c19dcfbd68 /docs/relnotes/10.3.html
parent313acb3ffa2e73635807c4028b7aedced5bad379 (diff)
mesa/st: enable AMD_vertex_shader_viewport_index
The assumption is that any driver capable of emitting layer from the vertex shader and supporting viewports should be able to also handle emitting viewport index from the vertex shader. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Tested-by: Tobias Droste <[email protected]>
Diffstat (limited to 'docs/relnotes/10.3.html')
-rw-r--r--docs/relnotes/10.3.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/relnotes/10.3.html b/docs/relnotes/10.3.html
index 6090a921912..2e718fc8a7e 100644
--- a/docs/relnotes/10.3.html
+++ b/docs/relnotes/10.3.html
@@ -55,7 +55,7 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_viewport_array on nvc0</li>
<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
<li>GL_ARB_fragment_layer_viewport on nv50, nvc0, llvmpipe, r600</li>
-<li>GL_AMD_vertex_shader_viewport_index on i965/gen7+</li>
+<li>GL_AMD_vertex_shader_viewport_index on i965/gen7+, r600</li>
</ul>