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authorAnuj Phogat <[email protected]>2014-07-14 16:16:47 -0700
committerAnuj Phogat <[email protected]>2014-07-17 15:52:27 -0700
commit984a02ba556802775d63a9ce77b4dac567bf8680 (patch)
tree59bf7cfd267be4309a184c5352c3b7f3c9071eb6 /docs/relnotes/10.3.html
parent5d9f5cd35b63e8d7fdb42a5ad26c53d2a19f6985 (diff)
i965: Fix z_offset computation in intel_miptree_unmap_depthstencil()
The bug is triggered by using glTexSubImage2d() with GL_DEPTH_STENCIL as base internal format and non-zero x, y offsets. Currently x, y offsets are ignored while updating the texture image. Fixes Khronos GLES3 CTS tests: npot_tex_sub_image_2d npot_tex_sub_image_3d npot_pbo_tex_sub_image_2d npot_pbo_tex_sub_image_2d Cc: <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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