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authorEric Anholt <[email protected]>2017-07-27 12:05:56 -0700
committerEric Anholt <[email protected]>2017-10-10 10:45:22 -0700
commitac0051a5075879970f12f614890c9c6d732663b6 (patch)
tree39a723409f8052a04dce2a5b1d2c9bfac2ba6be7 /docs/relnotes/10.3.3.html
parent4aa700e0e09d694ecae60ee04b11ca6e7458afe7 (diff)
gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.
Because vc4 can control the order that tiles are rasterized in, we can use it to implement overlapping blits using normal drawing and GL_ARB_texture_barrier, as long as we can tell the kernel what order to render the tiles in. This commit introduces the core gallium support, vc4 changes will follow. v2: Fix on the simulator. v3: Add the cap (disabled) to other drivers, add rst docs for the cap. v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS v5: Drop vc4 changes from this commit, for clarity. Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
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