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author | Eric Anholt <[email protected]> | 2017-07-27 12:05:56 -0700 |
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committer | Eric Anholt <[email protected]> | 2017-10-10 10:45:22 -0700 |
commit | ac0051a5075879970f12f614890c9c6d732663b6 (patch) | |
tree | 39a723409f8052a04dce2a5b1d2c9bfac2ba6be7 /docs/relnotes/10.3.3.html | |
parent | 4aa700e0e09d694ecae60ee04b11ca6e7458afe7 (diff) |
gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.
This commit introduces the core gallium support, vc4 changes will follow.
v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Drop vc4 changes from this commit, for clarity.
Reviewed-by: Nicolai Hähnle <[email protected]> (v3)
Diffstat (limited to 'docs/relnotes/10.3.3.html')
0 files changed, 0 insertions, 0 deletions