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author | Jose Fonseca <[email protected]> | 2017-07-24 14:20:03 +0100 |
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committer | Jose Fonseca <[email protected]> | 2017-07-25 17:18:04 +0100 |
commit | 8d655263cae8765895feec14ac0cd1ebcfdf6e3f (patch) | |
tree | 5fae1124c1be8ac80c39ecbea449935a90cb6a4d /docs/relnotes/10.2.7.html | |
parent | c3ea898932cb2fd408339bab103fc8ac63908320 (diff) |
trace: Correct transfer box size calculation.
For textures we must not approximate the calculation with `stride *
height`, or `slice_stride * depth`, as that can easily lead to buffer
overflows, particularly for partial transfers.
This should address the issue that Bruce Cherniak found and diagnosed.
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'docs/relnotes/10.2.7.html')
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