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author | Ilia Mirkin <[email protected]> | 2016-07-01 19:10:36 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2016-07-05 21:22:01 -0400 |
commit | a37e46323c7e18bec4160f2f66847c10b7041dc1 (patch) | |
tree | 9a7a853cfded640ae27bcedefb1a60aafa76724d /docs/relnotes/10.2.5.html | |
parent | 795d8dff89c7e6841f61e3b9851de95765f4d001 (diff) |
glsl: don't try to lower non-gl builtins as if they were gl_FragData
If a shader has an output array, it will get treated as though it were
gl_FragData and rewritten into gl_out_FragData instances. We only want
this to happen on the actual gl_FragData and not everything else.
This is a small part of the problem pointed out by the below bug.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96765
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "11.2 12.0" <[email protected]>
Diffstat (limited to 'docs/relnotes/10.2.5.html')
0 files changed, 0 insertions, 0 deletions