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author | Jason Ekstrand <[email protected]> | 2016-04-04 14:38:42 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-04-06 18:08:50 -0700 |
commit | 3921b64e63db39a3f19ebb8250081ba7ddf843a2 (patch) | |
tree | 288c6eed155c297dcf21c6091f1d29f253056c76 /docs/relnotes/10.2.4.html | |
parent | 061969f9dd0dcaa2cd0c412fedc6ef159dcaf8b0 (diff) |
i965/fs: Make the repclear shader support either a uniform or a flat input
In the Vulkan driver we use a single flat input instead of a uniform
because setting up push constants is more disruptive to the pipeline than
setting up another vertex input. This uses the number of uniforms as a key
to keep it working for the GL driver.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'docs/relnotes/10.2.4.html')
0 files changed, 0 insertions, 0 deletions