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authorBryan Cain <[email protected]>2012-10-23 11:58:40 -0500
committerAndreas Boll <[email protected]>2012-10-24 23:51:08 +0200
commitebd8df7a3152e34805e2863c8471ee1a2de38fe1 (patch)
tree4ea41cde6caa89926a7e49dae35af9d0718ced61 /docs/relnotes.html
parent0f35702d798ead24497928af36236aa4c7e4b87b (diff)
glsl_to_tgsi: set correct register type for array and structure elements
This fixes an issue where glsl_to_tgsi_visior::get_opcode() would emit the wrong opcode because the register type was GLSL_TYPE_ARRAY/STRUCT instead of GLSL_TYPE_FLOAT/INT/UINT/BOOL, so the function would use the float opcodes for operations on integer or boolean values dereferenced from an array or structure. Assertions have been added to get_opcode() to prevent this bug from reappearing in the future.
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