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authorBrian Paul <[email protected]>2003-11-10 19:08:37 +0000
committerBrian Paul <[email protected]>2003-11-10 19:08:37 +0000
commita2b9bad251b058f6255fa037b842c5465c0609a2 (patch)
treec0f889c4d572ffde55491e7508d3badb32f70d3c /docs/relnotes.html
parent5e99ad19f5737fff6aaad623a97fc61ef7fcf273 (diff)
Redo array element checking for vertex array buffers.
Now, compute ctx->Array._MaxElement as the min of enabled array's max element. Test against ctx->Array._MaxElement in glDrawArrays/Elements. Note: testing in glArrayElement not done yet. Only do element checking if ctx->Const.CheckArrayBounds is set.
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