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authorEric Anholt <[email protected]>2012-10-09 17:52:34 -0700
committerEric Anholt <[email protected]>2012-10-15 11:53:24 -0700
commitbc74c4bbaf198d121fb36341ce4f9839c34b5e75 (patch)
tree5bb13b65e8437c8140f9581e09955c76752588cc /docs/relnotes-9.1.html
parent09c006da9f5913e41c161866daadbc3a4ef4e469 (diff)
mesa: Remove defines for NV_vertex_program limits.
Note that _mesa_GetVertexAttribPointervNV() is actually glGetVertexAttribPointerv(), which operates on the generic attributes. The geometry shader initialization looks like arbitrary cruft to me. Reviewed-by: Brian Paul <[email protected]>
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