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authorIan Romanick <[email protected]>2012-12-15 14:49:53 -0800
committerIan Romanick <[email protected]>2013-01-25 09:07:36 -0500
commit32f322925592e9eeda6a5624c7320232fc170c03 (patch)
treee4bba72caf2c2a3412f00cb00305ab7ba2969dc6 /docs/relnotes-8.0.1.html
parent514f8c7ec7cc1ab18be93cebb5b9bf970b1955a9 (diff)
glsl: Allow elimination of uniform block members
glGetActiveUniform is not supposed to report block members that are not active even if they are included in the layout of the block. The block layout is determined from the GLSL_TYPE_INTERFACE that defines the block, so eliminating the ir_variables that correspond to the individual fields is safe. Fixes gles3conform test uniform_buffer_object_getuniformindices_for_for_nonexistent_or_not_active_uniform_names. This also fixes the assertion failures (added in the previous commit) in gles3conform uniform_buffer_object_index_of_not_active_block, uniform_buffer_object_inherit_and_override_layouts, and uniform_buffer_object_repeat_global_scope_layouts. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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