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authorYuanhan Liu <[email protected]>2012-05-02 17:29:11 +0800
committerYuanhan Liu <[email protected]>2012-05-09 15:13:56 +0800
commitf939776cb2372a3427784f88d34bf14c18a5a212 (patch)
tree8eeab9816251c2e8f4fce8e77e0a8eb5f818aad9 /docs/relnotes-7.8.2.html
parent5aaaa6a426258dc714c7346bec062795998f9986 (diff)
i965: fix wrong cube/3D texture layout
Fix wrong cube/3D texture layout for the tailing levels whose width or height is smaller than the align unit. From 965 B-spec http://intellinuxgraphics.org/VOL_1_graphics_core.pdf at page 135: All of the LOD=0 q-planes are stacked vertically, then below that, the LOD=1 qplanes are stacked two-wide, then the LOD=2 qplanes are stacked four-wide below that, and so on. Thus we should always inrease pack_x_nr, which results to the pitch of LODn may greater than the pitch of LOD0. So we should refactor mt->total_width when needed. This would fix the following webgl test case on all gen4 platforms: conformance/textures/texture-size-cube-maps.html NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]>
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